| {/RPG} by DAVID J RODGER | |
Yellow Dawn - The Age of Hastur Core Products Primary Rulebook (2nd Edition): Over 300 pages containing everything you need to create characters, run scenarios and facilitate player needs. Preview•Buy Shadows of the Quantinex (campain book): a vast globe-spanning adventure written specifically as a counterpart for Yellow Dawn, allowing characters (and players) to discover the monstrous truth behind the viral outbreak that caused so much death and horror. Preview•Buy Other Products SCENARIOS Red Desire ¦ Cold Murder: a small scenario that starts in the Living City of New Tokyo and takes the characters into a defended enclave within the Dead Zone there. Drug dealing, gang turf wars and some seriously tough moral choices. Suitable for three or more characters, with a Living City background or access to modern technology and weapons. Preview•Buy Baruch's Burden: a small scenario that can begin in any Living City or any wilderness settlement with transport links back to civillisation. The characters are hired as cheap labour to help support a "tourist" expedition of the wilderness; but the itinary goes sharply awry after an encounter with a group of local Orcs (The Changed). Suitable for two or more characters with Wilderness backgrounds. Preview•Buy
Expansion Packs GM Guide to NPC Revenge (Occult & Mythos): This 10-page bolt-on is a self-contained system to provide GM's with a way of measuring the ability of Occult & Mythos orientated NPCs to strike-back against characters – and the scale of severity of the revenge; it also allows GM's to quantify the motivation of the NPC to do so. It contains lists of revenge options from kidnap and sacrifice; to Conjuring non-human entities to capture and kill; through to massive manifestations of Mythos horror.
Downloads BOLT ON RULES and SUPPLEMENTS Rogues Gallery: A collection of generic NPCs to populate your world with. Bile Weed: A Dead City expansion pack. Enhance the horror of a Dead City with this optional "evolution" of the Zombie threat. It can be used as a one off twist in an isolated Dead City, or used as an ongoing change occurring across the world. PDP Options: small bolt-on to give players additional flexibility in design of character. Rank Bank: reduce frustration for players who lose characters at a high adventure rank. Metaphysical Talents: a self-contained bolt-on designed to allow characters to develop and use ESP talents. Very much a work in progress. House Rules & Case Studies: This is a collection of micro-systems and one-liners that have evolved out of actual game play. Recovered Relics (Collection #1): A collection of occult and mythos artefacts. Orphic Scrutiny: A bolt-on for characers with ability to enter Astral Plane. MADS - Morality, Anxiety, Depression & Stress: Apply filters to COOL score based on individual traits and variations in how a character can handle various situations. Map of the Land Crib Sheet: quickly map out the distribution of settlements, their type, criminality, tech and size, and the local terrain and Interlink status; this supplement pulls together all relevant notes from the Yellow Dawn rulebook. More being added, come back soon.
SCENARIOS (free) Wild Dog Gorge: characters are hired to hunt down a strange beast that is murdering people in this remote settlement. First Job: characters sign-up for a tour of duty with the CRC, City Recovery Corps and go on a Dead City Run. Tough Gains: a quick one session scenario, based in a Living City, where characters are involved in robbery and revenge.
MISCELLANEOUS Basic Character sheet: as included in the Yellow Dawn Primary Rulebook. Yellow Dawn - What Happened?: taken from the appendix of the Primary Rulebook, a series of notes covering the events around the outbreak of Yellow Dawn and what happened over the next ten years, up to the point where characters would join this game world. Maps of the land: a repository of maps, showing settlement distribution and type, terrain and Interlink status, within the world of Yellow Dawn. Player Calendar for Shadows of the Quantinex: a resource to help players map out clues and timelines in this globe-spanning campaign. UTOC "WARNING" notice: download and print. Countdown to Age of Hastur: if you ever needed a jolt to make you wake up and appreciate every moment of life, then see how much time you have left before Hastur rips into this reality and infects it with a new paradigm.
Reference / Links Gamesfest Convention Pics: spot Nyarlathotep joining the demo of a Dead City run. Article about Yellow Dawn on German Call of Cthulhu website: Yellow Dawn was written with a view to allowing GM's to run their old BRP Call of Cthulhu scenarios within the world. Random Name Generator for NPCs: or even use it for your new baby's name! King in Yellow Wiki Page: Yellow Dawn is mentioned here Chaosium Website: the masters of all things Cthulhu
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What is Yellow Dawn? Yellow Dawn is described as a post-apocalyptic world for action adventure and investigative horror. One aspect of the game draws heavily upon the H.P.Lovecraft's Cthulhu Mythos cycle of stories, referenced in the game's full title "Yellow Dawn - The Age of Hastur". It was published by David J Rodger as a role-playing game in 2007 but also exists as a platform for a raft of novels he plans to write. To read more about Yellow Dawn download the PDF pack, click on the biohazard and get infected!
Player feedback "Complete package - an amazing roleplaying game" "What is great is all the resources available in the book for running campaigns, in such a way that you only need a rough story line, and use the system to roll yourself through it. NPCs, scavenged items, settlements, spells, vehicles, weather... its all there to be used to enhance the atmosphere and details of the story. I highly recomend this book for all cthulhu players." "Yellow Dawn has a lot going for it, and, considering it’s independently published, is refreshingly professional and very well put together." "There's a great way of generating quick adventures called 'Dead city runs' which can be set up and ran in an evening without any preparation - kind of like very involved encounters or mini dungeon crawl." |
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