David J Rodger is an author known fast-paced thrillers that crossover into Science Fiction & Dark Fantasy. Characters that come alive. Brutal action. Emotional intelligence. New monsters. Excellent reviews. He is also the creator of Yellow Dawn - The Age of Hastur RPG. Writes non-fiction for magazines such as SFX. Publishes short stories in UK, US, Canada and Japan.
I purchased [Yellow Dawn] simply because I love the setting
Michael Tresca, RPG Examiner
Chaosium Give Green Light for Yellow Dawn Publishing Deal : Work now underway to write a 3rd edition of Yellow Dawn adapting it to be used with 7th Edition Call of Cthulhu - allowing CoC players to drop their scenarios into the post-apocalyptic horror and action adventures of my novels.
Download an Introduction To Yellow Dawn : I’ve put together a PDF for folks who want to get a flavour of the game as a setting and a launch pad for new stories. Download PDF now
Everything you need is in this one book• Updated 2013
BUY > paperback: from LULU
Primary Rulebook 2.5 { RPG } This book is crammed with everything you will need to create characters and run scenarios: Features narrative examples of key themes • The Influence of Hastur • Medical theories on the Infection • Zombie surges • Dead Cities • Wilderness survival • Comprehensive scavenging system and how to repair or build things with resources • Backgrounds and motivations of government bodies and corporations • Computer hacking and drug abuse • High-tech immortality options • Non-human characters • Enhancements through cyberware and bioware • Weaponry, equipment and armour • Complete character generation and development system • Complex political, corporate and quasi-religious tensions • Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.
Yellow Dawn is a gold mine of material to port into your home campaign
Bobby Derie, The Unspeakable Oath
In all seriousness, Yellow Dawn provides the best comprehensive, multi-era Mythos ruleset I’ve ever read [...]. It basically incorporates absolutely any Mythos era you’d like to play in: from Modern to Dark Ages to Post-Apocalyptic to Prehistoric, Near future to zombie invasion, heck, even to D&D or old Star Frontiers! I think that may be what you are looking for!
Quentin The Troll
Yellow Dawn has a lot going for it, and, considering it is independently published, is refreshingly professional and very well put together.
MonoSTAR Games Inc
A globe-spanning campaign. Learn the truth about what caused Yellow Dawn and enter a desperate struggle to stop the next hammer blow against humanity.
BUY > paperback: from LULU
Shadows of the Quantinex is an amazing campaign book! Now I'm really curious to hear more of Krysta Stine!
Rob Lowe
An impressive beast.
Major Mess '64
Links to collateral about the work of David J Rodger
The current version of Yellow Dawn (2.5) is being updated. A rewrite to make it useable as a setting for Call of Cthulhu 7e. Take a look via my wordpress blog at new artwork for the coming 3rd edition, and posts about progress / hurdles with development. Click now and peek.
If you're brand new to Yellow Dawn then grab the character sheet, roll-up some stats, build some personalities and throw them into the grinder
Some small items to get your game going. Ideally you can drop almost any kind of scenario from other RPGs into Yellow Dawn.
Useful tools to help GMs manage the game
House rules and items that have come through YD Player Groups
Things your characters do not want to meet
Top drawer of the closet. Have a dig through for anything useful or of interest.
Guidance that can help shape your early games
Following the event known as Yellow Dawn, distorted weather patterns and the alien meteorological phenomenon of Storm Curtains (resemble the ghostly and enchanting aurora borealis except are a dirty amber in colour) are responsible for planet-wide disruption to digital satellite communication systems.(!) How much disruption is down to the GM and creates the pivot point for scale of isolation the GM wants for characters in their game.(!) As is the distance between survivor settlements when out in the wilderness. Read this brief article to see examples of how GMs can adjust their game to suit the flavour they want for their player characters. Read article
This bolt-on for the core Yellow Dawn system demonstrates the way in which the Infection has been designed to evolve within the game. In other words, the things survivors mistakenly call "zombies" can change as time goes on, creating further drama and intrigue about what is really going on and intensifying the horror.
Take Yellow Dawn 10,000 years into the future. Several decades after the apocalyptic event called Yellow Dawn struck Earth and ushered in the Age of Hastur, the Mythos arrived in force. Wars raged. Temples to the Great Old Ones and Outer Gods were erected by the monsters that worship them, puncturing the Quantisphere and leading to humankind being pushed ever closer to the brink of total extinction. Skip 10,000 years into the future and the human race has survived and evolved to a point where life is almost medieval. New races exist and the horrors of the Mythos remain as a fact of daily life rather than lurking in the shadows of denial. NOTE: this is very much still just a concept in development. Take a peek and let me know what you think.
Following the green light from Chaosium to work with Modiphius (Achtung! Cthulhu) on a deal, work started in January 2015 to create a 3rd edition of the Yellow Dawn rulebook, and associated products that tie neatly into the 7th edition of Call of Cthulhu. You can download an "Introduction To Yellow Dawn" to get a flavour of the game as a setting and a launch pad for new stories. Download PDF now
PROGRESS: You can read regular updates on the work in progress by clicking here.
STATUS:
INTERVIEWS: contact me directly to start the ball rolling.
SIGNED COPIES: more than happy to order copies for signing, costs are regular book price + signing + postage & shipping (£15 GBP within UK, £20 GBP to Europe, £25 GBP to USA/Canada, £35 GBP Rest of World).
COMMISSIONED WORK: commercial deals will be charged £100 GPB per 500 words for First Publication Rights (World Wide) and Unlimited Use for that project with all other rights remaining in my possession. Fanzines and non-commercial ventures - open to discussion.
GUEST POSTS: send me a brief (what subject, how many words) and I'll respond.
QUESTIONS: Fire away, I'll see what I can do.
You can get in touch directly Via Wordpress